Photon project - 3D Mapping
MC Lariviere - Project Report - Built on Particle IoT
Work presented to Alice Jarry
CART-461, winter 2021
Concordia University
Special thanks:
VYV Corporation
theSensorLab


Argon Workshops

1 - Setup - Hello Argon



Argon world:
Fully connected system, wifi, BLE
3.3V, 12 bits, 0-5 Adc,
Arduino feather compatible
See full API documentation
Our Kit for the workshop:
Connect to Particle Cloud
All codes on GitHub:
https://github.com/CEEESSLAB/CART461-VYV.git
Device OS API - code reference
https://docs.particle.io/reference/device-os/firmware/
Desktop Command Line Interface
Download the Particle CLI Workbench for VisualStudio
here
Make sure to select the Argon device at the bottom of your screen.
[Ctrl + Shift + P] to open terminal commands.
particle setup
particle serial monitor
particle serial wifi
particle list
particle Flash
2- Publish and subscribe to cloud events/messages
Publish your data under a precise event name known between your network.
Sign in to Particle Console to build your connected Network,
Webhook integrations allows to subscribe to Events under their specific names and update your network.
Integrate Webhook
Adding a webhook integration allows to store and transmit data in Json objects-variables on external server. Use database like Firebase.io synchronize the data available in real time.
We need to tokenize/parse JSON messages & extract the variables without the comma.
3 - Local Network OSC
Project Code Reference is on GitHub - Developped by Justine Gagnepain
Our network is composed of capacitive sensors that detects peoples presence & actuate projections inside the VYV Photon software.
Our Final Project communicates on a local network with OSC.
File Manager: Import medias and 3D object for mapping.
Root Video made with Blender
Video of our Final Prototype in action!
The Team
We are artists dedicated to creating interactive media pieces that invite the public to question the world that is presented at face-value. More specifically, as women and non-binary folks evolving in typically male-dominated environments - development and engineering field, the music industry,video-game and fashion - we bond through our experiences of being undermined and distrusted on the basis of gender - so we use these expereices to explore and dismantle the perspectives of society.
Having felt unwelcome in a variety of creative spaces, it is important that our work in the collective feels approachable and intellectually and culturally accessible. The projects are easy-going, pleasant, human, inclusive, and emotional. The aim is to draw in individuals with limited art education or initial interest in art towards conceptual pieces while making them feel that their perspectives are paramount to the realization of the creative work. In turn their curiosity, wonder, puzzlement, and joy is ignited and empowered.
A common thread in our individual and group practices is the theme of questioning accepted cultural notions - those that are, at-first-glance, obvious - the mechanics in which society believes that the world functions and must function. In their music, Alana focuses on blurring the boundary between visual and sonic environments, in Marie-Christine’s fantastical fashion and digital art, wonder is woven through the textiles and 3D sculpture in a uniquely interactive mode. Justine’s projects aim to find creative solutions to complicated problems. These initiatives all require that we let go of what is, and that we start asking “what if?” and “why not?”
At the core, our collective shares a genuine curiosity for tinkering and making, a palpable satisfaction at seeing mechanical and electronic pieces fit together, and a resolute ambition to expand and investigate new possibilities and new skills in the field of computation arts.